
;------------------------------------------------------------------------------------------------
[scope_galil]
scope_name                               = wpn_addon_scope_galil
scope_x                                  = 72
scope_y                                  = -2

;------------------------------------------------------------------------------------------------
[wpn_galil]:identity_immunities,weapon_probability,default_weapon_params,wpn_galil_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\ak-74"
scheduled                                = off
cform                                    = skeleton

class                                    = WP_AK74
slot                                     = 2
animation_slot                           = 2
ef_main_weapon_type                      = 2
ef_weapon_type                           = 8
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

inv_grid_height                          = 2
inv_grid_width                           = 5
inv_grid_x                               = 20
inv_grid_y                               = 64
inv_name                                 = st_wpn_galil
inv_name_short                           = st_wpn_galil
description                              = st_wpn_galil_descr

kind                                     = w_rifle
inv_weight                               = 3.95
cost                                     = 38580
repair_type                              = rifle_7
weapon_class                             = assault_rifle

hud                                      = wpn_galil_hud
visual                                   = dynamics\weapons\wpn_galil\wpn_galil.ogf
position                                 = -0.026, -0.175, 0
orientation                              = 0, 0, 0
fire_point                               = 0, 0.218, 0.656
fire_point2                              = 0, 0.161, 0.583
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.26, -0.11, 0.25
strap_orientation                        = -15, -9, 110
ph_mass                                  = 4

flame_particles                          = weapons\generic_weapon05
smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

shell_point				                 = 0,0.216,0.174
shell_dir					             = 0,0,0.4
shell_particles	 		                 = weapons\762x51

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_galil, up_gr_seconab_galil, up_gr_thirdab_galil, up_gr_fourtab_galil, up_gr_fifthab_galil, up_gr_fifthcd_galil
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_ak74
upgr_icon_x                              = 0
upgr_icon_y                              = 1800
upgr_icon_width                          = 300
upgr_icon_height                         = 100

fire_modes                               = 1, -1
ammo_class                               = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad
ammo_elapsed                             = 25
ammo_mag_size                            = 25
startup_ammo                             = 90

scopes_sect                              = scope_galil
scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_pbs1
silencer_status                          = 2
silencer_x                               = 236
silencer_y                               = 14
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

grenade_class                            = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name                    = wpn_addon_grenade_launcher
grenade_launcher_status                  = 0
grenade_launcher_x                       = 126
grenade_launcher_y                       = 24
launch_speed                             = 0

hit_impulse                              = 37
hit_power                                = 0.76, 0.76, 0.76, 0.76
hit_type                                 = fire_wound
fire_distance                            = 1000
bullet_speed                             = 835
rpm                                      = 630
rpm_empty_click                          = 200

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  3.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 6.3
fire_dispersion_base                     = 0.195
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.0005
misfire_start_condition                  = 0.7 ;  0.68
misfire_start_prob                       = 0.06
misfire_end_condition                    = 0.1
misfire_end_prob                         = 0.1

condition_queue_shot_dec                 = 0.0009
condition_shot_dec                       = 0.0009

cam_return                               = 0
cam_relax_speed                          = 9
cam_dispersion                           = 1.5
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 0.0775
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 1.35
zoom_cam_relax_speed                     = 9
zoom_cam_dispersion                      = 1.2
zoom_cam_dispersion_frac                 = 0.7
zoom_cam_dispersion_inc                  = 0.0675
zoom_cam_max_angle                       = 50.0
zoom_cam_max_angle_horz                  = 50.0
zoom_cam_step_angle_horz                 = 1.25

PDM_disp_accel_factor                    = 2.75
PDM_disp_base                            = 1.25
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 2.75

cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 360
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 0
kill_msg_y                               = 28
kill_msg_width                           = 84
kill_msg_height                          = 28


[wpn_galil_hud]:hud_base
item_visual                              = anomaly_weapons\wpn_galil\wpn_galil_hud.ogf
attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0

hands_position                           = -0.064, -0.18, 0.1355
hands_position_16x9                      = -0.064, -0.18, 0.1355
hands_orientation                        = 0.55, 2.4, 0.15
hands_orientation_16x9                   = 0.55, 2.4, 0.15

aim_hud_offset_pos                       = -0.08737, 0.0884, -0.27
aim_hud_offset_pos_16x9                  = -0.08737, 0.0884, -0.27
aim_hud_offset_rot                       = 0.0463, 0.00883, -0.008
aim_hud_offset_rot_16x9                  = 0.0463, 0.00883, -0.008

gl_hud_offset_pos                        = 0, 0, 0
gl_hud_offset_pos_16x9                   = 0, 0, 0
gl_hud_offset_rot                        = 0, 0, 0
gl_hud_offset_rot_16x9                   = 0, 0, 0

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

anm_hide                                 = lancew_galil_holster
anm_idle                                 = lancew_galil_idle
anm_idle_aim                             = lancew_galil_idle_aim, idle_aim
anm_idle_aim_moving                      = lancew_galil_moving, idle, 0.75
anm_idle_aim_moving_crouch               = lancew_galil_moving, idle, 0.7
anm_idle_moving                          = lancew_galil_moving
anm_idle_sprint                          = lancew_galil_sprint
anm_reload                               = lancew_galil_reload, reload
anm_shots                                = lancew_galil_shoot, shoot
anm_show                                 = lancew_galil_draw

shell_bone                               = wpn_body
shell_dir                                = 0, 1, 0
shell_point                              = 0.017, 0.054, 0.17

fire_bone                                = wpn_body
fire_bone2                               = wpn_body
fire_point                               = -0.011, 0.051639, 0.953686
fire_point2                              = 0, -0.011, 0.553

freelook_z_offset_mul					 = 0.5

;------------------------------------------------------------------------------------------------
[wpn_galil_custom]:wpn_galil
inv_grid_x                               = 25
inv_name                                 = st_wpn_galil_custom
inv_name_short                           = st_wpn_galil_custom

cost                                     = 41480

hud                                      = wpn_galil_sk1_hud
visual                                   = dynamics\weapons\wpn_galil\wpn_galil_sk1.ogf

installed_upgrades                       = up_fiftha_galil

rpm                                      = 684

fire_dispersion_base                     = 0.19

misfire_start_condition                  = 0.7 ;  0.64
misfire_start_prob                       = 0.003
misfire_end_condition                    = 0.09
misfire_end_prob                         = 0.02

condition_queue_shot_dec                 = 0.0008
condition_shot_dec                       = 0.0008


[wpn_galil_sk1_hud]:wpn_galil_hud
item_visual                              = anomaly_weapons\wpn_galil\wpn_galil_sk1_hud.ogf

;------------------------------------------------------------------------------------------------
[wpn_galil_modern]:wpn_galil
inv_grid_x                               = 30
inv_name                                 = st_wpn_galil_modern
inv_name_short                           = st_wpn_galil_modern

cost                                     = 43680

hud                                      = wpn_galil_sk2_hud
visual                                   = dynamics\weapons\wpn_galil\wpn_galil_sk2.ogf

installed_upgrades                       = up_thirda_galil, up_fiftha_galil

rpm                                      = 645

fire_dispersion_base                     = 0.18

misfire_start_condition                  = 0.7 ;  0.66
misfire_start_prob                       = 0.003
misfire_end_condition                    = 0.1
misfire_end_prob                         = 0.02


[wpn_galil_sk2_hud]:wpn_galil_hud
item_visual                              = anomaly_weapons\wpn_galil\wpn_galil_sk2_hud.ogf


;------------------------------------------------------------------------------------------------
;--
;------------------------------------------------------------------------------------------------
[wpn_ace21]:wpn_galil,wpn_ace21_sounds
parent_section                           = wpn_ace21

inv_grid_height                          = 2
inv_grid_width                           = 4
inv_grid_x                               = 40
inv_grid_y                               = 50
inv_name                                 = st_wpn_ace21
inv_name_short                           = st_wpn_ace21
description                              = st_wpn_ace21_descr

kind                                     = w_rifle
inv_weight                               = 2.8
cost                                     = 31580
repair_type                              = rifle_5

hud                                      = wpn_ace21_hud
visual                                   = dynamics\weapons\wpn_ace21\wpn_ace21.ogf
position                                 = -0.026, -0.215, 0
orientation                              = 0, 0, 0
fire_point                               = 0, 0.262, 0.447
fire_point2                              = 0, 0.262, 0.547

upgrades                                 = up_gr_firstab_ace21, up_gr_seconab_ace21, up_gr_thirdab_ace21, up_gr_fourtab_ace21, up_gr_fifthab_ace21
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_ak74u

ammo_class                               = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad
ammo_elapsed                             = 35
ammo_mag_size                            = 35

scopes                                   = ac10632, acog, eot
scope_status                             = 0

silencer_name                            = wpn_sil_nato
silencer_x                               = 173
silencer_y                               = 15

hit_power                                = 0.48, 0.48, 0.48, 0.48
bullet_speed                             = 710
rpm                                      = 700
ap_modifier                              = 0.95

fire_dispersion_base                     = 0.3

misfire_start_condition                  = 0.7 ;  0.7
misfire_start_prob                       = 0.003
misfire_end_condition                    = 0.093
misfire_end_prob                         = 0.02

condition_queue_shot_dec                 = 0.00088
condition_shot_dec                       = 0.00088

cam_return                               = 0
cam_relax_speed                          = 9
cam_dispersion                           = 0.556
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 0.0675
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 0.9
zoom_cam_relax_speed                     = 9
zoom_cam_dispersion                      = 0.466
zoom_cam_dispersion_frac                 = 0.6
zoom_cam_dispersion_inc                  = 0.0525
zoom_cam_max_angle                       = 50.0
zoom_cam_max_angle_horz                  = 50.0
zoom_cam_step_angle_horz                 = 0.9

cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 360


[wpn_ace21_hud]:hud_base
item_visual                              = anomaly_weapons\wpn_ace21\wpn_ace21_hud.ogf
attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0

hands_position                           = 0.0198,-0.0402,0.25
hands_position_16x9                      = 0.0198,-0.0402,0.25
hands_orientation                        = 2, 2, 0
hands_orientation_16x9                   = 2, 2, 0

aim_hud_offset_pos                       = -0.09298, 0.055, -0.24
aim_hud_offset_pos_16x9                  = -0.09298, 0.055, -0.24
aim_hud_offset_rot                       = 0.037, 0.03488, 0.0002
aim_hud_offset_rot_16x9                  = 0.037, 0.03488, 0.0002

gl_hud_offset_pos                        = 0, 0, 0
gl_hud_offset_pos_16x9                   = 0, 0, 0
gl_hud_offset_rot                        = 0, 0, 0
gl_hud_offset_rot_16x9                   = 0, 0, 0

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

anm_hide                                 = ace21_holster
anm_idle                                 = ace21_idle
anm_idle_aim                             = ace21_aim
anm_idle_moving                          = ace21_move
anm_idle_sprint                          = ace21_sprint
anm_reload                               = ace21_reload, reload
anm_shots                                = ace21_shoot, shoot
anm_show                                 = ace21_draw

shell_bone                               = gilza
shell_dir                                = 0, 1, 0
shell_point                              = 0, 0, 0

fire_bone                                = muzzle
fire_bone2                               = wpn_body
fire_point                               = 0, 0, 0
fire_point2                              = 0, -0.011, 0.553

;------------------------------------------------------------------------------------------------
[wpn_ace21_ac10632]:wpn_ace21
1icon_layer                              = ac10632
1icon_layer_x                            = 81
1icon_layer_y                            = -10

inv_weight                               = 2.915

hud                                      = wpn_ace21_ac10632_hud
visual                                   = dynamics\weapons\wpn_ace21\wpn_ace21_ac10632.ogf


[wpn_ace21_ac10632_hud]:wpn_ace21_hud
item_visual                              = anomaly_weapons\wpn_ace21\wpn_ace21_ac10632_hud.ogf

aim_hud_offset_pos                       = -0.0923, 0.0185, -0.3
aim_hud_offset_pos_16x9                  = -0.0923, 0.0185, -0.3
aim_hud_offset_rot                       = 0.005, 0.0356, 0.0
aim_hud_offset_rot_16x9                  = 0.005, 0.0356, 0.0

;------------------------------------------------------------------------------------------------
[wpn_ace21_acog]:wpn_ace21
1icon_layer                              = acog
1icon_layer_x                            = 80
1icon_layer_y                            = -9

inv_weight                               = 3.2

hud                                      = wpn_ace21_acog_hud
visual                                   = dynamics\weapons\wpn_ace21\wpn_ace21_acog.ogf

scope_status                             = 0
scope_zoom_factor                        = 20

zoom_rotate_time                         = 0.3


[wpn_ace21_acog_hud]:wpn_ace21_ac10632_hud,hud_low_interia
item_visual                              = anomaly_weapons\wpn_ace21\wpn_ace21_acog_hud.ogf

aim_hud_offset_pos                       = -0.09266, 0.035322, -0.35
aim_hud_offset_pos_16x9                  = -0.09266, 0.035322, -0.35
aim_hud_offset_rot                       = 0.024, 0.0344, 0.0002
aim_hud_offset_rot_16x9                  = 0.024, 0.0344, 0.0002

;------------------------------------------------------------------------------------------------
[wpn_ace21_eot]:wpn_ace21
1icon_layer                              = eot
1icon_layer_x                            = 82
1icon_layer_y                            = -5

inv_weight                               = 3.11

hud                                      = wpn_ace21_eot_hud
visual                                   = dynamics\weapons\wpn_ace21\wpn_ace21_eot.ogf


[wpn_ace21_eot_hud]:wpn_ace21_hud
item_visual                              = anomaly_weapons\wpn_ace21\wpn_ace21_eot_hud.ogf

aim_hud_offset_pos                       = -0.0932, 0.0182, -0.33
aim_hud_offset_pos_16x9                  = -0.0932, 0.0182, -0.33
aim_hud_offset_rot                       = 0.01, 0.0356, 0
aim_hud_offset_rot_16x9                  = 0.01, 0.0356, 0

